Tuesday, November 17, 2009

Magazine Article


I wrote an article about the development process of Follow Fred
There will be a lot of pictures and reports about our experiences.
It can be read in the next issue of the making games magazine!

My first very own game


Currently I am working on my first very own game. I am planning a textadventure that is mixed up with elements from classic point and click adventures, like an interface and collectable items. It will be a criminal murder story with different adaptions from the english literature.
For this plan I am using Blitz Basic, a very good language that was developed especially for game development. It is easy to learn and you can see first successes very early. Pretty rewarding.

Settlers 7


Since 1st october I am working at Ubisoft Bluebyte and am able to take part at the development for settlers 7 in the Game Design department! Great game and will be even greater until the release!

Monday, August 24, 2009

Follow Fred Trailers

The new trailers are on: www.project-followfred.blogspot.com
here is one of them:

Leveldesign with Unreal III



Sunday, August 23, 2009

New Blogs!


I finally graduated at the Games Academy Frankfurt


See the two new Blogs for my Games Acadmy Projects on
www.hellinvaders.blogspot.com
www.project-followfred.blogspot.com

Friday, August 14, 2009



Modeling with Maya is fun, especially the paint effects.

Monday, August 3, 2009















Leveldesign
At the moment I am working on my Unreal Tournament 3 Map for my Leveldesign Exam
Pretty much work but also a lot of fun.. I choose to do a Capture The Flag Map.

Thursday, July 30, 2009













Understanding Movement
Look and draw!
The secret roomThe library
The parents' room
The endless floor
The children's room
The labyrinth hidden in the closet



Follow Fred
Our project Mindbreaker was renamed to "Follow Fred!". Here are some screenshots of the actual version of the rooms. They are still untextured though.
Currently I am working on placing all the assets, sounds and lights in the level.

Tuesday, July 21, 2009


Movement
It is hard to capture a movement but a good practice is to observe situations live.

The Crytek Sandbox
I am currently working with the cryengine 2 and the editor, the sandbox. A very clever and easy to learn editor! Right now I am composing the level interiors and a sound athmosphere with the sandbox. The finished game can be seen at the Games Convention 2009 (Games Academy stand)
Animations Pt.2
In the second lesson of animation we learned about the principles of squash and stretch, anticipation, exaggeration, arcs and timing; And that animation is a lot of fun!
1. A magic Trick


2. Smashing

Monday, July 20, 2009







Monster Concepts
Here are some monster concepts for our project. These shadows should only be seen during a flash in the windows.


Mindbreaker
Here is a first impression of a prototyped version of our new project Mindbreaker by Team Puppeteer Entertainment. It will be finished in about 3 weeks and is the second semester project of our Team at the Games Academy.
Animations
Together with Karsten Härle we animated a character today with 3Ds Max

Friday, July 17, 2009


Concepting Characters
Together with Eric Desideriu we had a workshop on character development. We trained how to make different concepts of one character pose we created in the beginning.

Storyboarding
Drawing quick sketched storyboards is a good way to visualize an idea. I made this one for an introduction movie for our project "Hellinvaders".
Working with 3D Studio Max
This axe was sculptured by me in my lesson with Sascha Henrichs of Piranha Bytes

Photobucket
Character monster concept

Photobucket