Tuesday, November 17, 2009
Currently I am working on my first very own game. I am planning a textadventure that is mixed up with elements from classic point and click adventures, like an interface and collectable items. It will be a criminal murder story with different adaptions from the english literature.
For this plan I am using Blitz Basic, a very good language that was developed especially for game development. It is easy to learn and you can see first successes very early. Pretty rewarding.
Monday, August 24, 2009
Sunday, August 23, 2009
Friday, August 14, 2009
Monday, August 3, 2009
Thursday, July 30, 2009
The parents' room
The endless floor
The children's room
The labyrinth hidden in the closet
Our project Mindbreaker was renamed to "Follow Fred!". Here are some screenshots of the actual version of the rooms. They are still untextured though.
Currently I am working on placing all the assets, sounds and lights in the level.
Tuesday, July 21, 2009
The Crytek Sandbox
I am currently working with the cryengine 2 and the editor, the sandbox. A very clever and easy to learn editor! Right now I am composing the level interiors and a sound athmosphere with the sandbox. The finished game can be seen at the Games Convention 2009 (Games Academy stand)
Monday, July 20, 2009
Friday, July 17, 2009
Mindbreaker is the new project of my team PUPETEER ENTERTAINMENT. Here is the story of the game told in a classical hero's journey. The book the writer' journey by Christopher Vogler helped me to develop it.
Emilia is travelling through the classical hero’s journey on her adventure. Everything begins with her being forced out of her ordinary world. Her parents are killed and she falls into a traumatic shock state. The next moment she finds herself in a strange and unfamiliar environment, the eerie manor the game takes place. The first thing she encounters is the bunny backpack. It functions both as a mentor and a shapeshifter. Two archetypes are embodied in the ambivalent personalities of the toy rabbit. Moreover he is the one to explain the tutorial and teaching her the rules of the foreign world. Emilia receives her call to adventure through a photograph lying on the floor (the herald). Hesitating and scared she picks it up and finds the first disc, the first hint of the murderous mystery. Investigating it closely, she is suddenly evocative with the blurred memory of the murder. Furthermore this is the final push that causes the change from hesitance to cross the threshold to the adventure.
Throughout her journey she encounters various tests in form of riddles and enemies. She has to figure out the true nature of her ally the rabbit while he changes friend to foe frequently. The actual murder scene is her way into the innermost cave. Proceeding in the story Emilia will start to believe that she killed her parents, which leads to a great despair and a will to give up for the girl, the ordeal. But this state is just for a short period, because the last disk reveals the real murder, the stepsister. In addition to that Emilia has to encounter her bad Ego, the sister in a final battle. Passing this final test is the resurrection for Emilia from her despair; she became very grown up and was able to shake off her fear. The metaphorical kill and knowledge of the real murderer is Emilia’s elixir. She is now able to wake up and return to her real life, the ordinary world.
This is a trailer I made for my first semester project "Hell Invaders". It was an Arcade Game based on the core features of Space Invaders. The player adapts the role of priest, an invincible priest that fights the eerie creatures of hell to defend his community. I made the Game Design and some menu arts.